Guillermina Manzano

Semi-Senior Unity Delveloper โ€ข HTML Learner

Summary

Driven and detail-oriented Game Development graduate with over three and a half years of experience in professional video game development, architecture design, and UI implementation. Skilled in collaborative teamwork, problem-solving, and delivering consistent progress updates. Eager to bring expertise and a proactive approach to a Unity Programmer role, contributing to the success of any game development team and project.

I'm looking for a Unity Programmer position where I can leverage my skills and experience to contribute to innovative game development projects. I am particularly interested in roles that allow me to work with a dynamic team, tackle challenging problems, and continue to grow as a developer.

Guillermina Manzano

โ˜… Key Competencies โ˜…

  • ๐Ÿš€ Architecture definement
  • ๐ŸŒ€ Agile and Scrum framework
  • ๐ŸŽฎ Unity development
  • โš™๏ธ Software optimization
  • ๐ŸŽจ UI Integration
  • ๐Ÿ“ข Unity Ads
  • ๐Ÿ“ Report writing & presenting
  • ๐Ÿง  Problem solver
  • ๐Ÿ” Object-oriented programming (OOP)
  • ๐Ÿ“‹ Project management
  • โ˜๏ธ Unity Cloud System
  • ๐Ÿ—‚ Click Up / Asana / Trello
  • ๐Ÿค Interpersonal skills
  • ๐Ÿ”ง Version control: GitHub / Sourcetree
  • ๐Ÿงฉ MVC usage
  • ๐Ÿ“ฃ Communication skills
  • ๐Ÿ’ฐ In-App Purchases
  • ๐Ÿ”ฅ Proactive & high initiative

Mobile Projects

Time Blast - World Renovation

Time Blast - World Renovation

Time Blast is a fast-paced, colorful action-strategy game. Players travel through time to restore chaotic worlds, solving environmental puzzles and facing enemies that threaten the temporal balance. Its design combines a light-hearted narrative with polished mechanics, offering a fast-paced and entertaining experience that encourages replayability.

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A World Without... Videogames

A World Without... Videogames

This game presents an alternate universe where video games never existed, using a narrative and emotional approach. Through an interactive story, the player explores how art, culture, and everyday life are affected by this absence. With a minimalist aesthetic and choice-based gameplay, the experience offers a playful reflection on the impact of the medium.

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Qrusader

Qrusader

Qrusader is a tactical action game with a retrofuturistic setting. The player takes on the role of a digital warrior on a crusade against corrupted systems within a distorted network. With a focus on precision, attack patterns, and skill management, the game offers a technical and visual challenge, with a distinct identity both aesthetically and audibly.

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PC Projects

Ark

Ark

Albertโ€™s Ark Idle is a 2D clicker/idle game filled with exciting adventures! Buy and upgrade buildings, play minigames, make money, sail the seven seas and revive fantastic mythical creatures to bring magic back to the world.

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Rune Legacy Idle

Rune Legacy Idle

Rune Legacy Idle is a multiplayer fantasy game featuring idle mechanics. Battle mythical monsters, train various skills, and team up or challenge your friends to duels. Enjoy a never ending idle RPG experience.

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Driving Rogue

Driving Rogue

Tactical drifting meets roguelike chaos. Race through a changing cityscape, outmaneuver hazards, and push your score to the limit. No run, ride, or road is ever the same.

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Profesional Experience

Blue Gravity Studios Logo

Blue Gravity Studios

Unity Developer
April 2024 - Now

I contributed to the development and launch of Qrusader, a mobile game, with a primary focus on UI systems, core feature implementation, and building a secure server to safeguard user data. Throughout the project, I gained expertise in Unity Cloud services, including Ads, Remote Config, Player Data, and Cloud Data. Additionally, I took initiative by proactively seeking new tasks, identifying areas for improvement, and independently enhancing the game beyond my assigned responsibilities

PathfindersStudio Logo

Pathfinders Studio

Unity Developer
August 2021 - March 2024

I contributed to multiple mobile app games, the main one being Time Blast - World Renovation, taking charge of systems development, asset integration, and cross-team coordination involving art and game design. I also facilitated task delegation and regularly updated project progress to my superiors. My primary responsibilities encompassed architecting robust game systems, drafting clear documentation, and ensuring code quality by reviewing my coworkers' contributions. Additionally, I gained proficiency in utilizing various tools such as Azure and Playfab for backend, and database management.

Education

Image Campus Logo

Image Campus

Higher Technique in Video Game Development
2020 - 2023
Desafio Latam Logo

Desafio Latam

Full Stack Engineer
April 2025 - Now

Let's get in contact

If you have any questions, collaboration proposals, or are interested in contacting me regarding professional matters, please don't hesitate to write to me. I'll be happy to respond as soon as possible.